Home   Forum   Archief   Redactie   Contact   Bedrijven   Games    
 
  GamedPCGoogle StadiaVRNintendo SwitchPlaystation 4Playstation 5Xbox OneXboxAppMisc    
02 Juni 2024 
(0) 
01 Juni 2024 
(0) 
(0) 
(0) 
(0) 
31 Mei 2024 
(0) 
(0) 
(1) 
(0) 
(1) 
(0) 
(0) 
(0) 
(0) 
(0) 
(5) 
(0) 
(0) 
(0) 
(0) 
(1) 
(0) 
(0) 
30 Mei 2024 
(2) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
29 Mei 2024 
(0) 
(3) 
(0) 
(0) 
(0) 
(0) 
28 Mei 2024 
(2) 
(0) 
(0) 
(0) 
(0) 
(0) 
27 Mei 2024 
(0) 
(0) 
(0) 
(0) 
(0) 
26 Mei 2024 
(0) 
25 Mei 2024 
(0) 
(0) 
(0) 
24 Mei 2024 
(0) 
23 Mei 2024 
(0) 
(3) 
(2) 
22 Mei 2024 
(0) 
(0) 
(0) 
(2) 
(0) 
(0) 
(0) 
(0) 
21 Mei 2024 
(0) 
(0) 
(1) 
(1) 
(0) 
(0) 
(0) 
(1) 
(0) 
(0) 
(0) 
(0) 
20 Mei 2024 
(0) 
(0) 
(0) 
18 Mei 2024 
(0) 
(5) 
(0) 
(0) 
(0) 
(1) 
17 Mei 2024 
(1) 
(0) 
(0) 
(0) 
(2) 
(0) 
(0) 
(1) 
(0) 
(0) 
(2) 
16 Mei 2024 
(0) 
(3) 
(0) 
(0) 
15 Mei 2024 
(2) 
(1) 
(3) 
(0) 
(0) 
(0) 
(0) 
(2) 
(0) 
14 Mei 2024 
(0) 
(2) 
(2) 
(1) 
(0) 
(2) 
13 Mei 2024 
(0) 
(1) 
(0) 
(0) 
(0) 
(0) 
10 Mei 2024 
(4) 
(0) 
(1) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
09 Mei 2024 
(2) 
(1) 
(0) 
(0) 
(0) 
(0) 
08 Mei 2024 
(0) 
(2) 
(1) 
(0) 
(0) 
(2) 
(0) 
(0) 
(1) 
(0) 
Paper Mario: The Thousand-Year Door
Gamed Gamekalender Juni 2024
Tales of Kenzera: Zau
Sand Land
Nieuws:

Grootse Assassin's Creed III patch op komst


Door Rene Groen op 18-12-2012 om 16:06
Bron: Ubisoft Forum

Daar waar games bij diens verschijning direct het eindproduct vormden hebben uitgevers tegenwoordig de optie om ook op een later moment nog wijzigingen door te voeren, zo ook bij Assassin's Creed III.

Binnenkort verschijnt er namelijk een patch die vele problemen aan zal pakken, getuige de enorme log die samen gaat met de aankondiging. Een datum voor de patch is nog niet voor handen, let bij het nalezen wel op dat er spoilers in zitten.
    Global Fixes
    - Couriers will now appear more often in Boston and New York
    - Fixed a bug where consumables would not be restored properly after playing a naval mission
    - Fixed a bug where multiple copies of heralds or paper boys could be spawned at the same spot
    - Fixed a bug where printer shops icons could appear on the map even if the player is not notorious
    - Fixed a bug where the 2nd equipped pistol could disappear after a loading
    - Fixed a bug where the player could fall through the map if he went through a city gate on horseback while in conflict
    - Fixed a crash when the player uses the rope dart on a horse from above
    - Fixed horse glitch
    - Fixed inventory messages that kept being displayed after every reload if the player had completed some missions
    - Fixed various crashes
    - Forced subtitles to be displayed for off-camera voices like some tutorials and end of sequence transitions
    - Made sure to stop tavern music when exiting taverns

    SEQUENCE 1
    - A Deadly Performance: fixed a music glitch by making a cinematic not skippable

    SEQUENCE 4
    - Feathers and Trees: fixed another case where optional objective “Do not touch the ground or water” could fail for no good reason

    SEQUENCE 6
    - On Johnson’s Trail: fixed a bug where sometimes Adams and Revere could be missing, preventing the player from starting the mission

    SEQUENCE 7
    - Lexington and Concord: fixed a bug where the player could stay stuck on the road while on horseback at a specific spot on the mission’s path

    EPILOGUE
    - Fixed Animus Synching gameplay that could get stuck

    Side Quests
    - Boston Brawlers: clearer message after beating all ex-champions, stating that you need to go back to Boston
    - Boston Underground: fixed a bug where exploded barrels could come back if you re-entered through the South Commons entrance.
    - Boston Underground: fixed a bug where Haytham could never use the North Port entrance
    - Liberation Missions: added unfogging of the map when the player gets near a liberation event, to make sure the icon will be revealed in case the player doesn’t complete it and wants to come back later.
    - New York Liberation Missions: fixed a few cases where the player could get to the event’s icon but nothing would happen.
    - New York Underground, fixed a bug where the player would be teleported at the center of New York if he declined to enter the underground through the South Market entrance.

    Homestead
    - Added map icons on Homestead buildings as you unlock new settlers
    - Made sure Achilles cannot be stoking the fireplace after the homestead story arc is completed
    - THE PROPER TOOLS: added map icons on all shops in New York when that mission asks the player to go buy the hammer parts for the blacksmith
    - Side-quest “ENCYCLOPEDIA OF THE COMMON MAN”, fixed a bug where the quest would still not be completed if the problem was already encountered prior to the last patch. Buggy savegames are now fixed on load.

    Naval Locations
    - OAK ISLAND: fixed a bug where the mission could not continue if the player reloads after completing some parts of the puzzle

    Frontier
    - Added auto-whistle for a horse when entering Frontier from Boston, New York or Homestead
    - Fixed NPC committing suicide when the player approaches

    Menus
    - Fixed a bug where it was impossible to hide the on-screen money counter and “hold to skip” message. Money is now linked to the “mini-map” HUD visibility option, and the skip cinematic message to the “controls” option.
    - Fixed a bug where the “Fast Travel Points Unlocked” stat could not reach 100%
    - Fixed a possible crash after all pivots have been synched
    - Fixed bad date formatting in Notification Center
    - Fixed various typos and bad translations
    - Made sure Boston Brawlers and Hunting Society icons are displayed over the fog once the player gets approached to join the club
    - Map icon filters: added a bunch of side-quest start icons on the missions layer, added viewpoints to the collectibles layer, and made sure all fast travel destinations are visible on all layers.
    - Opening the weapon, naval weapon and assassin recruits menus is now faster

    Multiplayer

    Modes

    - Team modes balance is no longer affected when extra players join in progress.

    Abilities
    - Players are no longer stuck after they got hit by knives while climbing cranes.
    - The Unstoppable Perk now correctly opens recently closed Chase Breakers in the Animus Core map.
    - Closure now seals and opens Chase Breakers for the player who used the ability as intended.

    Scoring
    - Abstergo points now update correctly after you finished a game in the progression menu.

    Locking
    - Locked targets don’t become unavailable under certain conditions anymore.
    - Players will now see the notorious lock indicator when their pursuers kill NPCs, regardless of their approach meter.
    - In a chase, target players will now be able to lock their pursuer by default prior to any other character.

    Misc
    - It is now possible for players to reopen Chase Breakers right after their team mates went through them in the Animus Core map.
    - The time during which you’re vulnerable after a stun from ground to a haystack doesn’t vary from one mode to another anymore.
    - Players can no longer get killed by another player from any distance after performing a haystack kill.
    - Players no longer get stuck in the position the character adopts on narrow ledges when they kill with the Fast Gun.
    - Players will no longer see their pursuers as notorious when their pursuers are killed with the silent bonus or better.
    - Characters appearance and Gamertags can no longer be accidentally reverted on Wolfpack podium staging.


16:18  Levine: 'Einde Bioshock Infinite nog nooit gezien'
15:51  Carmack: 'Veel next-gen titels in 30FPS'
 Reacties (4)
 Pagina: 1
the_dan op 18-12-2012 om 16:40 [Niv: 310 / Exp: 15521]
Ik hoop dat ze die 13 fps eens fixen -.-'

En ja ik zit ruim over de requirements.

Gemaskerde Muchacho op 18-12-2012 om 19:00 [Niv: 84 / Exp: 4205]
dank voor SPOILER waarschuwing

thenativedude op 18-12-2012 om 19:32 [Niv: 137 / Exp: 6865]
Yes Yes Yes eindelijk die dubble holster aanpak lang opgewacht zeg werd erg echt ziek van dat mijn pistool continue verdween.

Beretta-1992 op 19-12-2012 om 00:20 [Niv: 68 / Exp: 3423]
LOL zo te zien hadden ze de game nog wel een maand of 2 uit mogen stellen.

 Pagina: 1

 Reageer
Het is niet mogelijk om te reageren op dit artikel.
Titel:
Assassin's Creed III
Type:
Game
Releasedatum:
30-10-2012
Ontwikkelaar:
Ubisoft
Uitgever:
Ubisoft
Media:








Meer media